Have fast moving melee troops in their path to slow them down and allow the ranged troops to take them out.Fire demons will leave a tail of fire causing troops to take damage from fire and start buildings on fire.Creepers will control ranged troops and men at arms if not protected by melee troops.They are not difficult to take out, but can climb over walls and attack the castle.From what I noticed, archers do very little damage. The only weakness is building a bunch of crossbow men and dragon harpoons.What makes them very dangerous is the fact that they can take out a platoon very quickly.For some reason they won't send troops to the top of the gate to regain control, thereforth keeping them trapped. As soon as the gate is flipped remove troops from the gate so the enemy doesn't regain control of the gate. Their weakness is the gates, control their gates and it will greatly reduce their attacks.They attack non-stop and can be a struggle to defend off the attacks. The only time I have really struggled in this game was when I was playing against the evil lords and should not be taken lightly.
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